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player

movement

on docs.godotengine.org
docs.godotengine.org › en › latest › classes
AnimationPlayer — Godot Engine (latest) documentation in English
...Description
An animation player is used for general-purpose playback of animations. It contains a dictionary of AnimationLibrary resources and custom blend times between...
docs.godotengine.org › en › stable › tutorials
Controllers, gamepads, and joysticks — Godot Engine (stable) documentation in English
...When you have two axes (such as joystick or WASD movement) and want both axes to behave as a single input, use
Input.get_vector...
docs.godotengine.org › en › stable › tutorials
AR/VR primer — Godot Engine (3.6) documentation in English
...While we have functions to adjust the point to center it on the player by default, the origin point will be the center location...
docs.godotengine.org › en › latest › tutorials
Controllers, gamepads, and joysticks — Godot Engine (latest) documentation in English
...When you have two axes (such as joystick or WASD movement) and want both axes to behave as a single input, use
Input.get_vector...
docs.godotengine.org › en › stable › tutorials
Introduction — Godot Engine (stable) documentation in English
...If you know that every player will be using the same hardware, you can ensure it is fast enough to calculate ticks and frames...
docs.godotengine.org › en › latest › tutorials
Introduction — Godot Engine (latest) documentation in English
...If you know that every player will be using the same hardware, you can ensure it is fast enough to calculate ticks and frames...
docs.godotengine.org › en › stable › tutorials
3D Particle collisions — Godot Engine (stable) documentation in English
...Since the height field generation is done dynamically, it can follow the player camera around and react to changes in the level. Different settings...
docs.godotengine.org › en › latest › tutorials
Fixing jitter, stutter and input lag — Godot Engine (latest) documentation in English
...Note
Enabling physics interpolation will increase input lag for behavior that depends on the physics tick, such as player movement. In most games, this...
docs.godotengine.org › en › latest › tutorials
3D Particle collisions — Godot Engine (latest) documentation in English
...Since the height field generation is done dynamically, it can follow the player camera around and react to changes in the level. Different settings...
docs.godotengine.org › en › stable › tutorials
Vector math — Godot Engine (stable) documentation in English
...In the diagram below, the player P
is trying to avoid the zombies
A
and B
. Assuming a zombie's field of view is...