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on docs.godotengine.org...Description
An animation player is used for general-purpose playback of animations. It contains a dictionary of AnimationLibrary resources and custom blend times between...
An animation player is used for general-purpose playback of animations. It contains a dictionary of AnimationLibrary resources and custom blend times between...
...When you have two axes (such as joystick or WASD movement) and want both axes to behave as a single input, use
Input.get_vector...
Input.get_vector...
...While we have functions to adjust the point to center it on the player by default, the origin point will be the center location...
...When you have two axes (such as joystick or WASD movement) and want both axes to behave as a single input, use
Input.get_vector...
Input.get_vector...
...If you know that every player will be using the same hardware, you can ensure it is fast enough to calculate ticks and frames...
...If you know that every player will be using the same hardware, you can ensure it is fast enough to calculate ticks and frames...
...Since the height field generation is done dynamically, it can follow the player camera around and react to changes in the level. Different settings...
...Note
Enabling physics interpolation will increase input lag for behavior that depends on the physics tick, such as player movement. In most games, this...
Enabling physics interpolation will increase input lag for behavior that depends on the physics tick, such as player movement. In most games, this...
...Since the height field generation is done dynamically, it can follow the player camera around and react to changes in the level. Different settings...
...In the diagram below, the player P
is trying to avoid the zombies
A
and B
. Assuming a zombie's field of view is...
is trying to avoid the zombies
A
and B
. Assuming a zombie's field of view is...