Showing results for on emshort.blog
...both give the player a world model that is as much about story as it is about place and objects, inviting us to change...
...both give the player a world model that is as much about story as it is about place and objects, inviting us to change...
...There’s wistfulness, too, about having been at the forefront of a movement that now contains a lot of other practitioners.
If games are...
If games are...
...both give the player a world model that is as much about story as it is about place and objects, inviting us to change...
...it starts at the beginning of Robin’s career as an outlaw and allows the player to build up his (or her) resources and...
...And what of narrative flow? There is still movement, but in hyperspace’s dimensionless infinity, it is more like endless expansion; it runs the...
...The player should be able to attempt various different paths:
Egotistical (The player tries to win the hunt for themselves.)
Cooperative (The player finds...
Egotistical (The player tries to win the hunt for themselves.)
Cooperative (The player finds...
...Systemic racism, sexism, ableism, transphobia; exploitation of labour, and wealth inequality; climate change; the privatisation and militarisation of space; reactionary political movements; xenophobia and...