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on www.cryengine.com...The Revolution is an open-world first person shooter where you must lead the Resistance movement in guerrilla warfare against a superior military force...
...You can find an example in the player.lua script in the Game\\Scripts\\Entities\\actor
folder.
When using debug command like ag_debug or...
folder.
When using debug command like ag_debug or...
...Enable or disable the Player's damaged health effect and control the intensity (0 - 1).
Adds distortion effects to the players view (doesn't...
Adds distortion effects to the players view (doesn't...
...Enough to cover most of the ground around the vicinity of the player and off into the distance. We need some distance to be...
...After the clip is activated, it will start reading the player movement and compute weapon offsets in real time.
WeaponWiggle
Activates weapon wiggling/shaking.
WeaponWiggle
Activates weapon wiggling/shaking.
...movement) received when airborne.
(dampens velocity when airborne).Maximum angle of inclination at which the character can climb.
Angle below which the player starts...
(dampens velocity when airborne).Maximum angle of inclination at which the character can climb.
Angle below which the player starts...
...Lastly the Movement Control Methods of all idle states need to be changed to even allow the animation and entity angles to deviate from...
...After the clip is activated, it will start reading the player movement and compute weapon offsets in real time.
See also Procedural Weapon Animations...
See also Procedural Weapon Animations...
...Vertex color is used to control the movement when you apply the movement via the vertex deformation within the material.
Inside 3dsMax, configure the...
Inside 3dsMax, configure the...
...Adds distortion effects to the players view (doesn't affect HUD).
Places blood splats on the screen when used. Type and amount of bloodsplats...
Places blood splats on the screen when used. Type and amount of bloodsplats...