Showing results for

player

movement

on www.gbgames.com
gbgames.com › blog › page › 84
The Blog | GBGames - Part 84
...Then the boulder moves forward and crushes the second player.
So I tried tweaking the rules of movement. Maybe you can only move 3...
gbgames.com › category › game development › page
Game Development | GBGames - Part 76
...I’ve since improved how playable it was, fixing the code that handles frame-rate independent movement and tweaking how the aliens move. I...
gbgames.com › 2007 › 03 › 08
Production Lag Bad for Business | GBGames
...I’ve since improved how playable it was, fixing the code that handles frame-rate independent movement and tweaking how the aliens move. I...
gbgames.com › author › gberardi › page
Gianfranco Berardi | GBGames - Part 117
...I’ve since improved how playable it was, fixing the code that handles frame-rate independent movement and tweaking how the aliens move. I...
gbgames.com › blog › page › 117
The Blog | GBGames - Part 117
...I’ve since improved how playable it was, fixing the code that handles frame-rate independent movement and tweaking how the aliens move. I...
gbgames.com › 2012 › 08 › 25
LD24: Slept On It #LD48 | GBGames
...Maybe let the player pick a trait, and then have the system go through a few iterations to find out how healthy it is...
gbgames.com › 2005 › 06 › 10
June’s Game in a Day Theme: Fusion | GBGames
...and the player can shoot a second enemy or an object. The two will then fuse together, and their abilities and movements will be...
gbgames.com › 2023 › 05 › 15
Freshly Squeezed Progress Report: Rendering Doors and Things | GBGames
...I had some weird glitches in which the door should be behind the player but still sometimes seemed to render in front of the...
gbgames.com › author › gberardi › page
Gianfranco Berardi | GBGames - Part 25
...In wanting to be more forgiving and give the player a self-directed challenge, I wanted to grade the player in three categories: the...
gbgames.com › blog › page › 25
The Blog | GBGames - Part 25
...In wanting to be more forgiving and give the player a self-directed challenge, I wanted to grade the player in three categories: the...