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on www.pentadact.com...the notion that any given player isn’t likely to see most of what they spend their time on. But after filling a world...
...So having a couple that actually are impossible with the current apparatus betrays the player’s confidence that there is a solution to the...
...Which means knowing what the missions are about, which means knowing the objectives, which means knowing the clients, which means knowing the key players...
...The movement of the player really reminds me of a cat jumping around and pouncing on people (could be an idea to experiment with...
...It’s partly that, but more specifically what that leads to in the context of a single-player shooter. Because the levels are enormogasmic...
...Add your own when players demand it. And if you don’t want to make non-purchasers feel left out, launch with a few...
...It’s partly that, but more specifically what that leads to in the context of a single-player shooter. Because the levels are enormogasmic...
...This exotic, fierce pattern of movement makes them much more threatening and entertaining to fight.
At first I thought their extreme mobility rendered most...
At first I thought their extreme mobility rendered most...
...timing or speed alone rather than the direction and arc of your movements. Ironically I think I’m going to enjoy the single-player...
...That she flies where she intends to is immediately apparent in her movements, but how the thought becomes action is utterly occluded. No bird...