Showing results for on docs.panda3d.org
...PandaNode) int ï
Adds all the curves found in the scene graph rooted at the given node. Returns the number of curves found.
- adjustHpr...
Adds all the curves found in the scene graph rooted at the given node. Returns the number of curves found.
- adjustHpr...
...scene-graph-analyzer-meter-layer-sort
scene-graph-analyzer-meter-scale
scene-graph-analyzer-meter-side-margins
scene-graph-analyzer-meter-update-interval
2...
scene-graph-analyzer-meter-scale
scene-graph-analyzer-meter-side-margins
scene-graph-analyzer-meter-update-interval
2...
...scene-graph-analyzer-meter-layer-sort
scene-graph-analyzer-meter-scale
scene-graph-analyzer-meter-side-margins
scene-graph-analyzer-meter-update-interval
2...
scene-graph-analyzer-meter-scale
scene-graph-analyzer-meter-side-margins
scene-graph-analyzer-meter-update-interval
2...
...The PGItem node must be parented to the scene graph somewhere beneath a
PGTop
node in order for this behavior to work.Inheritance diagram...
PGTop
node in order for this behavior to work.Inheritance diagram...
...This is theClockObject
that most code should use for handling scene graph rendering and animation.
-
double get_long_time(void) constï
Returns the actual number of...
that most code should use for handling scene graph rendering and animation.
-
double get_long_time(void) constï
Returns the actual number of...
...This can act as an interface for running a one-off compute shader, without having to store it in the scene graph using aComputeNode...
...int) int ï
Replace all higher-order polygons at this point in the scene graph and below with triangles. Returns the total number of...
Replace all higher-order polygons at this point in the scene graph and below with triangles. Returns the total number of...
...CollisionSolids represent special invisible geometry that is created solely for the purpose of performing collision tests; these CollisionSolids are stored in the scene graph...
...CollisionSolids represent special invisible geometry that is created solely for the purpose of performing collision tests; these CollisionSolids are stored in the scene graph...
...This may or may not be enforced, but the scene graph code assumes that no priority numbers will be larger than this, and some...