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...that are generated in-memory and then immediately converted to a scene graph.- Setter
Records the full pathname to the file, for the benefit...
Records the full pathname to the file, for the benefit...
...# self.myWorld is a NodePath that contains a ton of objects
self.myWorld.prepareScene(base.win.getGsg())
This will walk through the scene...
self.myWorld.prepareScene(base.win.getGsg())
This will walk through the scene...
...apply to a piece of geometry placed under the 2-d scene graph. It will move the geometry around according to the mouseâs known...
...This is theClockObject
that most code should use for handling scene graph rendering and animation.
- getLongTime() float ï
Returns the actual number of seconds...
that most code should use for handling scene graph rendering and animation.
- getLongTime() float ï
Returns the actual number of seconds...
...If inPlace is True, then when the flatten operation completes, the newly flattened copies are automatically dropped into the scene graph, in place the...
...TransformStates are the primary means for storing transformations on the scene graph.
Transforms may be specified in one of two ways: componentwise, with a...
Transforms may be specified in one of two ways: componentwise, with a...
...If mode == -1, the geometry is simply arranged to be drawn in the correct order, assuming it is already under a direct-render scene...
...This is different from the
ShadeModelAttrib
that might also be applied from the scene graph. This does not affect the shade model that is...
ShadeModelAttrib
that might also be applied from the scene graph. This does not affect the shade model that is...
...The egg loader translates <Group> nodes directly into PandaNodes in the scene graph (although the egg loader reserves the right to arbitrarily remove nodes...
...The egg loader translates <Group> nodes directly into PandaNodes in the scene graph (although the egg loader reserves the right to arbitrarily remove nodes...