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emshort.blog › 2015 › 09 › 22
Prospero (Bruno Dias); Writing with Raconteur – Emily Short's Interactive Storytelling
...know how to invoke sudo when appropriate. You will also need a text editor to edit the text file that defines your game.
Documentation...
emshort.blog › how to play › writing if › books and other resources
Avatars of Story – Emily Short's Interactive Storytelling
...repertory of games and develop complex characters who undergo truly poignant experiences, it may have to limit user participation to a largely observatory role...
emshort.blog › 2016 › 11 › 07
IF Comp 2016 Roundup – Emily Short's Interactive Storytelling
...Inside the Facility uses restricted parser for a streamlined, focused puzzle game. And How to Win at Rock Paper Scissors is not quite a...
emshort.blog › 2016 › 10 › 21
Mailbag: Studying IF and Narrative – Emily Short's Interactive Storytelling
...There are lots of books written to teach people how to write for games. As always, some of these are better than others. A...
emshort.blog › 2016 › 10 › 25
Me Who Done the Walkin’ – Emily Short's Interactive Storytelling
...Hill Ridge Lost & Found is a parser puzzle game set in a down-at-heels farm community. And To the Wolves is vague-medieval...
emshort.blog › 2014 › 10 › 24
Three Hours with Velvet Sundown – Emily Short's Interactive Storytelling
...It all seemed to accord with some set of social rules and obligations about how to play the game which a) everyone else there...
emshort.blog › how to play › if discussion club › transcript of april 5 2014 …
Transcript of April 5, 2014 ifMUD Discussion on Time Simulation – Emily Short's Interactive Storytelling
...want to go back to talking to Snow White” or whatever”
Jacqueline says (to Adam), “That is a brilliant game idea. How do your...
emshort.blog › 2015 › 01 › 08
Competitions, Anthologies, and Shows – Emily Short's Interactive Storytelling
...on to become classics or get refined into full games afterwards, but the development, the *jamming* is the point. I’ve talked a bit...
emshort.blog › 2015 › 09 › 09
Digital Narratives of Time, Death, and Utopia: Arcadia (Iain Pears) et al – Emily Short's Interactive Storytelling
...Other significant developments pertain to a book of dreadful poetry (“The Couch of Eros”) and the misinterpreted criticism and letters relating to it. A...
emshort.blog › 2021 › 08 › 10
Mailbag: Plot. It’s a Problem. – Emily Short's Interactive Storytelling
...character fears what; how they’re trying to get it; and what incidents happen as a consequence. Only sometimes do game mechanics or tech...