Showing results for
on godotengine.org...For custom engines in large games this can be a benefit, but for us it impacts usability.
All this led to a question: How...
All this led to a question: How...
...Thanks to everyone who helped with the development and testing! It was a huge undertaking and it wouldnât be possible without every single one...
...game developed by Wojciech Chojnacki (Twitter, Mastodon) with Godot 4.2. It is a 3D sequel to one of the first open source games...
...internal modifications to how Godot does rendering. This means that if you wanted to run custom low-level rendering code to a texture or...
...source game technology. Donations have played a vital role in enabling us to develop Godot at this sustained pace, recently enabling us to hire...
...Web games need to be as small as possible and the size of the engine is becoming a pain point for web games. We...
...The issues repository was a mess. Most issues lacked the information that could actually be of use to developers (detailed bug description, steps to...
...We will soon have a GDNative plugin allowing game developers to easily use WebRTC in Godot via Godotâs high level networking. The benefit of...
...to treat ALL dictionary keys as a read-only field for their respective types.
Apple Game Controller improvements
Weâve made some improvements to how...
Apple Game Controller improvements
Weâve made some improvements to how...
...â we canât state enough how much of Godot 4.0âs development boils down to refactoring and rewriting existing features to make them a...