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on howtomarketagame.com...It seems like such a simple 2D, pixel art shooter? How did this game achieve such success?
In today’s blog I want to...
In today’s blog I want to...
...It rubs me the wrong way to see a bunch of developers yelling at other developers about too many games when the real problem...
...to the developer. That will convert people and even someone who was there for a freebie can become engaged and buy the game.
You...
You...
The moment you say “We are going to make a game that is a with graphics” and commit to developing that...
...Flanne
The easiest way to have a hit game is to make a hit game. That is how you get on this virtuous cycle...
The easiest way to have a hit game is to make a hit game. That is how you get on this virtuous cycle...
...In one of my surveys I asked developers with released games how fast their wishlists came in pre-release during a period when they...
...I am 100% sure Nvidia subsidized part of the development of this game to get a featured booth. What a great idea.
As a...
As a...
...to guide you through common tagging mistakes and show you how you can accurately tag your game.
Problem 1: Having Tag FOMO
Many developers...
Problem 1: Having Tag FOMO
Many developers...
...game, how many more hours a day are there?
Every indie developer needs to learn one very important factor about marketing a game on...
Every indie developer needs to learn one very important factor about marketing a game on...
...The 2012 onwards is a better predictor as some of these games have been discounted after 10 years.
It shows how Steam used to...
It shows how Steam used to...