Showing results for
on www.pentadact.com...How relevant that title becomes will depend a bit on how much fun it really is to be at gunpoint, or have other people...
...want other players to feel like they’re being asked to design how the game should work. This is a cheat. Play without it...
...sometimes it doesn’t matter how good you are, you’re going to lose, hard. Most losing teams finish a game hating each other...
...They know how to make a traditional game, and they know how to make an open world, but their attempts to fit the two...
...seeing how its developed.
It could be a harder sell to those who aren’t familiar with the game already though, so a 3...
It could be a harder sell to those who aren’t familiar with the game already though, so a 3...
...Games that funnel you down a single path seem to be made from a perspective of, “What if the player is stupid? How can...
...My best theory so far is that it’s just to generate good will toward episodic gaming and Steam, and partially to ensure a...
...That’s important, because the tension the story builds hinges on the narrator inferring a personality to the machine – one that becomes increasingly infuriating...
...That means any time a game character collides with something his pre-defined animations didn’t account for, the developers have to decide whether...
...When trying to tot up how many times it had happened just now, it took me a while to remember that he’d ever...