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...For both PoE and simpler ARPGs like Minecraft Dungeons you’d have to consider two items the same for upgrade purposes if they’re...
...The interface was cleaner than a generic SWIG wrapping, but I felt it forced a "C style" of code. The sudden death of PySDL...
...Instead of 200 generic dungeons, we’d like to focus on just a few, crafting each one as something unique, memorable, and special. Our...
...It features a social hub in Shared Authority topology for player interaction and Client Host topology for entering dungeon sessions, illustrating versatile multiplayer structures...
...It's very useful with a map, city, dungeon... The segments can be created at the same time if you generate a map and...
...Of course you can mix both methods in a single game, but it is generally better to concentrate on one or the other. Remember...
...In general, narrow interfaces are easier to maintain than wide ones — the less you expose to the rest of the codebase, the less complexity...