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...This works by firing a ray from the parent object of the camera, covering its entire line of sight. Then, if the ray hits...
...g++ -DHAVE_CONFIG_H -I. -I../include -I../include -DOGRE_AL_EXPORT -pthread -I/usr/include/OGRE -g -O2 -MT OgreALListener.lo -MD -MP -MF .deps/OgreALListener.Tpo...
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...# Visual Studio user specific files
.vs/
# Compiled Object files
*.slo
*.lo
.vs/
# Compiled Object files
*.slo
*.lo
...Make sure to set FreezeRotation to true on the agent physics material.Dynamic Line Of Sight
Toggle this to make the agent try to...
Toggle this to make the agent try to...
...acquisition
In February 2021, VentureBeat announced that a startup based in Los Angeles acquired Colyseus.
Behind the acquisition
The proposal was made in December...
In February 2021, VentureBeat announced that a startup based in Los Angeles acquired Colyseus.
Behind the acquisition
The proposal was made in December...
...And lo and behold, his delightfully retro website also have a snapshot, which means we can now read a 2001 tutorial about Skeletal Animation...
...while ((target - t.Pos.Xy).LengthSquared >= checkingDistanceSquared) // maybe also need line of sight
{
Vector2 movement = ...; // navigate around level
t.Pos.MoveBy(movement);
t.Angle...
{
Vector2 movement = ...; // navigate around level
t.Pos.MoveBy(movement);
t.Angle...
...The target locations are "line-of-sight." If
a player can "see" it, and that target is the closest to the
player, then that...
a player can "see" it, and that target is the closest to the
player, then that...
...widgets.h:177
void setList(lua_State *lua, lua_Object *lo)
Definition: widgets.cpp:1319
ImageCheckBox()
Definition: widgets.cpp:539
void setList(lua_State *lua, lua_Object *lo)
Definition: widgets.cpp:1319
ImageCheckBox()
Definition: widgets.cpp:539