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multiplayer

framework

on docs.colyseus.io
docs.colyseus.io › recipes › custom room id
Custom Room ID – Colyseus
Custom Room ID
You can override how you set the room ID for a new room.
To ensure we don’t accidentally use the...
docs.colyseus.io › roadmap
Roadmap towards Colyseus v1.0 – Colyseus
Roadmap towards Colyseus v1.0
Colyseus is an independent open-source project that has been around since 2015. The project has been used in...
docs.colyseus.io › server › graceful shutdown
Graceful Shutdown – Colyseus
Graceful Shutdown Process
Colyseus listens for SIGTERM
and SIGINT
signals to gracefully shut down the process.
These actions will be performed, in order, before...
docs.colyseus.io › server › room › built in
Relay Room – Colyseus
Relay Room
The built-in RelayRoom
is useful for simple use cases, where you don’t need to hold any state in the server...
docs.colyseus.io › tutorial › phaser › fixed tickrate
4: Fixed Tickrate – Colyseus
...Fixed Tickrate
This guide will show you how you can build a multiplayer experience with Colyseus Multiplayer Framework and Phaser.
In Part 4, we...
docs.colyseus.io › getting started › cocos
cocos Cocos Creator 3 – Colyseus
Cocos Creator 3
Cocos Creator is a Cross-Platform 2D/3D Game Creation Tool.
The Colyseus SDK for Cocos Creator works in the same...
docs.colyseus.io › faq
FAQ – Colyseus
Frequently Asked Questions
How many CCU a Colyseus server can handle?
The maximum number of concurrent users (CCU) a Colyseus server can handle will...
docs.colyseus.io › auth › room
Room Authentication – Colyseus
Room Authentication
You can authenticate your users using the onAuth
method in your room. This method is called before onJoin
, and it is responsible...
docs.colyseus.io › tutorial › phaser › client predicted input
3: Client Predicted Input – Colyseus
...Client Predicted Input
This guide will show you how you can build a multiplayer experience with Colyseus Multiplayer Framework and Phaser.
In Part 3...
docs.colyseus.io › examples › unity › shooting gallery
Shooting Gallery Demo – Colyseus
...The purpose of this technical demo is to show how to create rooms, utilize customized game logic and handle a full, multiplayer game cycle...