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Custom Room ID
You can override how you set the room ID for a new room.
To ensure we don’t accidentally use the...
You can override how you set the room ID for a new room.
To ensure we don’t accidentally use the...
Roadmap towards Colyseus v1.0
Colyseus is an independent open-source project that has been around since 2015. The project has been used in...
Colyseus is an independent open-source project that has been around since 2015. The project has been used in...
Graceful Shutdown Process
Colyseus listens for SIGTERM
and SIGINT
signals to gracefully shut down the process.
These actions will be performed, in order, before...
Colyseus listens for SIGTERM
and SIGINT
signals to gracefully shut down the process.
These actions will be performed, in order, before...
Relay Room
The built-in RelayRoom
is useful for simple use cases, where you don’t need to hold any state in the server...
The built-in RelayRoom
is useful for simple use cases, where you don’t need to hold any state in the server...
...Fixed Tickrate
This guide will show you how you can build a multiplayer experience with Colyseus Multiplayer Framework and Phaser.
In Part 4, we...
This guide will show you how you can build a multiplayer experience with Colyseus Multiplayer Framework and Phaser.
In Part 4, we...
Cocos Creator 3
Cocos Creator is a Cross-Platform 2D/3D Game Creation Tool.
The Colyseus SDK for Cocos Creator works in the same...
Cocos Creator is a Cross-Platform 2D/3D Game Creation Tool.
The Colyseus SDK for Cocos Creator works in the same...
Frequently Asked Questions
How many CCU a Colyseus server can handle?
The maximum number of concurrent users (CCU) a Colyseus server can handle will...
How many CCU a Colyseus server can handle?
The maximum number of concurrent users (CCU) a Colyseus server can handle will...
Room Authentication
You can authenticate your users using the onAuth
method in your room. This method is called before onJoin
, and it is responsible...
You can authenticate your users using the onAuth
method in your room. This method is called before onJoin
, and it is responsible...
...Client Predicted Input
This guide will show you how you can build a multiplayer experience with Colyseus Multiplayer Framework and Phaser.
In Part 3...
This guide will show you how you can build a multiplayer experience with Colyseus Multiplayer Framework and Phaser.
In Part 3...
...The purpose of this technical demo is to show how to create rooms, utilize customized game logic and handle a full, multiplayer game cycle...