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player

movement

on docs.godotengine.org
docs.godotengine.org › en › latest › tutorials
Vector math — Godot Engine (latest) documentation in English
...In the diagram below, the player P
is trying to avoid the zombies
A
and B
. Assuming a zombie's field of view is...
docs.godotengine.org › en › stable › tutorials
Internationalizing games — Godot Engine (stable) documentation in English
...Nevertheless letting players change the language in game is recommended for various reasons (e.g. translation quality or player preference).
var language = "automatic"
#...
docs.godotengine.org › en › latest › classes
AudioStreamPlayer3D — Godot Engine (latest) documentation in English
...The playback type of the stream player. If set other than to the default value, it will force that playback type.
If true
, audio...
docs.godotengine.org › en › stable › getting started
Creating your first script — Godot Engine (stable) documentation in English
...In the next part, Listening to player input, we'll use player input to control it.
Complete script
Here is the complete sprite_2d.gd...
docs.godotengine.org › en › latest › getting started
Creating your first script — Godot Engine (latest) documentation in English
...In the next part, Listening to player input, we'll use player input to control it.
Complete script
Here is the complete sprite_2d.gd...
docs.godotengine.org › en › latest › tutorials
Internationalizing games — Godot Engine (latest) documentation in English
...Nevertheless letting players change the language in game is recommended for various reasons (e.g. translation quality or player preference).
var language = "automatic"
#...
docs.godotengine.org › en › stable › tutorials
CPU optimization — Godot Engine (stable) documentation in English
...It's recommended to stick to the default physics tick rate (60 Hz) in most games that feature real-time player movement.
The solution...
docs.godotengine.org › en › latest › tutorials
CPU optimization — Godot Engine (latest) documentation in English
...It's recommended to stick to the default physics tick rate (60 Hz) in most games that feature real-time player movement.
The solution...
docs.godotengine.org › en › latest › tutorials
Using AnimationTree — Godot Engine (latest) documentation in English
...A new scene was created for the player with a CharacterBody3D
as root. Inside this scene, the original .dae
(Collada) file was instantiated
and...
docs.godotengine.org › en › latest › tutorials
Creating movies — Godot Engine (latest) documentation in English
...This allows for using higher quality settings (at the cost of file size), regardless of the player's hardware.
Recording procedurally generated animations or...