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on docs.panda3d.orgGUIï
The 2D Scene Graphsï
By default, there are two different scene graphs created automatically when you start up Panda3D. These graphs are referred...
The 2D Scene Graphsï
By default, there are two different scene graphs created automatically when you start up Panda3D. These graphs are referred...
...direct.directtools
This package contains the DIRECT tools, a set of tkinter tools for exploring and manipulating the Panda3D scene graph. By default, these...
This package contains the DIRECT tools, a set of tkinter tools for exploring and manipulating the Panda3D scene graph. By default, these...
...int)
Walks the scene graph, accumulating attribs of the indicated types, applying them to the vertices, and removing them from the scene graph. This...
Walks the scene graph, accumulating attribs of the indicated types, applying them to the vertices, and removing them from the scene graph. This...
GUIï
The 2D Scene Graphsï
By default, there are two different scene graphs created automatically when you start up Panda3D. These graphs are referred...
The 2D Scene Graphsï
By default, there are two different scene graphs created automatically when you start up Panda3D. These graphs are referred...
...Merely importing
one of these modules will create a ShowBase
instance, opening
a graphical window and setting up the scene graph.
The most commonly...
one of these modules will create a ShowBase
instance, opening
a graphical window and setting up the scene graph.
The most commonly...
...from an egg file, but can only exist in the egg scene graph if it is created via the use of an
EggBinMaker
.Inheritance...
EggBinMaker
.Inheritance...
...PhasedObject
,DirectObject
,NodePath
This class defines a PhasedObject,NodePath object that will handle the phasing of an object in the scene graph according to...
,DirectObject
,NodePath
This class defines a PhasedObject,NodePath object that will handle the phasing of an object in the scene graph according to...
...myNodePath.look_at(otherObject);
Changing the Parentï
One of the most fundamental scene graph manipulations is changing a nodeâs parent. You need to do this...
Changing the Parentï
One of the most fundamental scene graph manipulations is changing a nodeâs parent. You need to do this...
...PandaNode
A force that lives in the scene graph and is therefore subject to local coordinate systems. An example of this would be simulating...
A force that lives in the scene graph and is therefore subject to local coordinate systems. An example of this would be simulating...
...This is the primary kind of leaf node in the scene graph; almost all visible objects will be contained in a GeomNode somewhere.
Inheritance...
Inheritance...