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on emshort.blog...that is neither game nor fiction, a problem that developers addressed by switching their focus from open-ended storytelling to the setting of goal...
...developed with a bunch of titles over time (Choice of Games, Episode, Choices again).
Also, I consider “commercially successful parser” to be such a...
Also, I consider “commercially successful parser” to be such a...
...ChoiceScript supports that style with a code feature it calls fairmath, which lets the author give proportional bonuses to a character depending on how...
...becomes a tedious unoptimizable guessing game involving dozens of options.
Then phase two: you have three little builders whom you can assign to work...
Then phase two: you have three little builders whom you can assign to work...
...the game is short. I’m not sure how you could do this in a long game. Possibly the investigation portion would have to...
...a conversation model for your work
- How to use ask/tell (chapter on Basic Actions; Conversation Rules extension)
- How to substitute in TALK TO...
- How to use ask/tell (chapter on Basic Actions; Conversation Rules extension)
- How to substitute in TALK TO...
...I saw an excellent talk several years ago about how Pixar animators use a Pareto distribution to distribute a few large objects and a...
...I am not quite using the original sticker set purely because when I originally wrote the game, the grouping included a reference to a...
...Which is a lot of engagement, especially given how many games I’d already been through.
Overall, this game shows the attention to detail...
Overall, this game shows the attention to detail...
...A fresh setting or
genre is worth a lot to players trekking through 40-odd games.
Primrose Path (6)
One great visionary puzzle/moment...
genre is worth a lot to players trekking through 40-odd games.
Primrose Path (6)
One great visionary puzzle/moment...