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gbgames.com › 2013 › 09 › 27
Shipping Beats Perfection | GBGames
...What a lot of it boiled down to was that my goals weren’t clear. If I was aiming to learn how to write...
gbgames.com › category › geek technical › page
Geek / Technical | GBGames - Part 34
...What a lot of it boiled down to was that my goals weren’t clear. If I was aiming to learn how to write...
gbgames.com › author › gberardi › page
Gianfranco Berardi | GBGames - Part 56
...What a lot of it boiled down to was that my goals weren’t clear. If I was aiming to learn how to write...
gbgames.com › category › game development › page
Game Development | GBGames - Part 27
...And compared to how I was in 2006, I’m way more capable as a game developer, as a software developer, as a partner...
gbgames.com › blog › page › 56
The Blog | GBGames - Part 56
...What a lot of it boiled down to was that my goals weren’t clear. If I was aiming to learn how to write...
gbgames.com › 2015 › 07 › 28
What Do You Wish You Knew More About? | GBGames
...the lives of authors? How to start a business? Weigh-lifting and nutrition? Sustainable gardening? Game design and development?
Did you ever wonder what...
gbgames.com › 2022 › 04 › 02
LD50: More Notes, Meals, Conversation, but Less Game Dev #LDJam #LD50 | GBGames
...I had a great time catching up and/or getting to know people, talking about how far things have come, and also expressing gratitude...
gbgames.com › 2016 › 03 › 21
We Should Pay Attention to Indie Game Development Failures | GBGames
GDC 2016 is over, and it featured talks by successful game developers sharing what they know.
It’s always tempting to find out what...
gbgames.com › 2016 › 09 › 05
The Internal Struggle on Doing Game Development Right | GBGames
...There’s always unimplemented features and more balancing work that could be done in a game, right? As a developer, I KNOW how to...
gbgames.com › category › personal development › page
Personal Development | GBGames - Part 4
...There’s always unimplemented features and more balancing work that could be done in a game, right? As a developer, I KNOW how to...