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on www.pentadact.com
pentadact.com › page › 49
Tom Francis
...All other quibbles are barely that – quirks, more like; blemishes in a beautiful skin.
It still feels like a 90% game to me, despite...
pentadact.com › category › games writing › page
Tom Francis
...It becomes more of a tactical puzzle about how not to get shot, and the way forward never depends on turning a slow valve...
pentadact.com › page › 44
Tom Francis
...This is a ten-thousand word account of a single match of an expansion pack to a little-known turn-based strategy game with...
pentadact.com › tag › machine of death reviews
Tom Francis
...That’s important, because the tension the story builds hinges on the narrator inferring a personality to the machine – one that becomes increasingly infuriating...
pentadact.com › category › life › page
Tom Francis
...It is a completely aimless game. You just trundle around talking to people to see if you can do favours for cheese, or a...
pentadact.com › page › 39
Tom Francis
...a) chinwagged with cigar-chomping bigwigs, immediately accepting their offer of a cigar and necessary ‘cutter’, despite having no idea how to cut a...
pentadact.com › tag › amateur hour
Tom Francis
...They know how to make a traditional game, and they know how to make an open world, but their attempts to fit the two...
pentadact.com › 2005 10 14 first night seco…
First Night, Second Life - a post on Tom Francis' blog
...than a simulation of some fantasy world designed by the developers. The comparison is obvious and complimentary enough for the developers to include ‘Protagonist...
pentadact.com › category › games writing › page
Tom Francis
...Oh, right, the game. I was distracted for a moment by how right I was. Now I can move on to being seriously excited...
pentadact.com › category › games writing › page
Tom Francis
...world experts on how to make character progression exciting, satisfying and an inspiring driving force to a game rather than a miserable dragging one...