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doc.photonengine.com › quantum › v2 › game samples
Quantum 2 - Bomber | Photon Engine
...PC (Windows)
Highlights
Technical
- Custom
Movement
doc.photonengine.com › quantum › current › manual
Quantum 3 - Kinematic Character Controller (KCC) | Photon Engine
...It also comes with a very flexible Processors architecture which helps creating custom ways of defining the KCC logic to suit the games specific...
doc.photonengine.com › arvr › current › apple vision pro
Arvr - Fusion Sticky Notes Cross-Platform Remote Relocation | Photon Engine
...So, the ExtendedRigSelection
game objet manages two profiles : MetaRig
& VisionOSRig
.
For each profile, it can enable some scene game objects and spawn platform-specific...
doc.photonengine.com › fusion › v1 › industries samples
Fusion 1 - Expo | Photon Engine
...Several architectures are possible, and valids, regarding how the rig parts are organized and synchronized. Here, an user is represented by a single NetworkObject...
doc.photonengine.com › server › current › performance
Server 5 - Photon Counters | Photon Engine
...the number of current games.
These counters don't show up in the Windows Performance Monitor.
Windows Performance Counters
To track performance data, Photon...
doc.photonengine.com › server › v4 › performance
Server 4 - Photon Counters | Photon Engine
...the number of current games.
These counters don't show up in the Windows Performance Monitor.
Windows Performance Counters
To track performance data, Photon...
doc.photonengine.com › quantum › v1 › getting started
Quantum 1 - Frequently Asked Questions | Photon Engine
...Quantum Unity Framework
Why is the Game scene not loading when starting the game via the demo menu?
When the AppId is rejected by...
doc.photonengine.com › fusion › v1 › technical samples
Fusion 1 - VR Shared | Photon Engine
VR Shared
Overview
Fusion VR Shared demonstrates a quick and easy approach to start multiplayer games or applications with VR.
The choice between Shared...
doc.photonengine.com › server › v4 › plugins
Server 4 - Photon Plugins FAQs | Photon Engine
...In case the room is being "recreated" by loading its game state.
Then you need to find the actor number in your game state...
doc.photonengine.com › fusion › current › technical samples
Fusion 2 - VR Shared | Photon Engine
VR Shared
Overview
Fusion VR Shared demonstrates a quick and easy approach to start multiplayer games or applications with VR.
The choice between Shared...