Showing results for on godotengine.org
...Add 2D batching support, unified architecture with GLES2 (GH-42119).
- See GH-42899 for instructions on how to test the new GLES3 2D batching...
- See GH-42899 for instructions on how to test the new GLES3 2D batching...
...Add 2D batching support, unified architecture with GLES2 (GH-42119).
- See GH-42899 for instructions on how to test the new GLES3 2D batching...
- See GH-42899 for instructions on how to test the new GLES3 2D batching...
...Mono builds are now universal builds with support for both
x86_64
andarm64
architectures (GH-49248). - C#: iOS: Fix
P/Invoke
x86_64
andarm64
architectures (GH-49248). - C#: iOS: Fix
P/Invoke
...Mono builds are now universal builds with support for both
x86_64
andarm64
architectures (GH-49248). - C#: Fix reloading tool scripts in the editor (GH...
x86_64
andarm64
architectures (GH-49248). - C#: Fix reloading tool scripts in the editor (GH...
...Mono builds are now universal builds with support for both
x86_64
andarm64
architectures (GH-49248). - C#: Fix reloading tool scripts in the editor (GH...
x86_64
andarm64
architectures (GH-49248). - C#: Fix reloading tool scripts in the editor (GH...
...The new 3D renderer is state-of-the-art, with features rarely see in game engines today, such as:
Full principled BSDF
Godot is...
Full principled BSDF
Godot is...
...Support
Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, and a handful of part...
Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, and a handful of part...
...Fix GDExtensions library export when multiple architectures are set (GH-74057).
- Export: Delete unused compression formats from
.import
files when exporting (GH-74684). - GDScript...
- Export: Delete unused compression formats from
.import
files when exporting (GH-74684). - GDScript...
...There are new CPU architecture options in the export dialog for exporting a game. This comes together with first-class build system support for...
...If youâre relying on
GraphEdit
in your games and tools, you will be happy to know that this snapshot concludes the main part of...
GraphEdit
in your games and tools, you will be happy to know that this snapshot concludes the main part of...