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player

movement

on www.gbgames.com
gbgames.com › blog › page › 53
The Blog | GBGames - Part 53
...You can see how player resources are influenced by play time, the structures owned by the player, and resource chests collected. More resources means...
gbgames.com › author › gberardi › page
Gianfranco Berardi | GBGames - Part 163
...The Player class was easy to make since it just has to encapsulate KrSprite and some data about the Player. I can probably get...
gbgames.com › blog › page › 163
The Blog | GBGames - Part 163
...The Player class was easy to make since it just has to encapsulate KrSprite and some data about the Player. I can probably get...
gbgames.com › 2005 › 06 › 11
Part 1 of Results of June’s Game in a Day | GBGames
...The Player class was easy to make since it just has to encapsulate KrSprite and some data about the Player. I can probably get...
gbgames.com › 2017 › 02 › 13
Book Review: Behavioral Mathematics for Game AI by Dave Mark | GBGames
...Most game AI literature covers the basics in a general way, such as finite state machines, flocking and steering to control movement, pathfinding algorithms...
gbgames.com › 2005 › 05 › 10
Learning Kyra: Hit Detection | GBGames
...Well, there is movement for the player and other objects, but what about collision?
if (engine->Tree()->CheckSiblingCollision(ghost, &hit, 0) ) {
for (int i...
gbgames.com › 2021 › 08 › 02
Freshly Squeezed Progress Report – More Worker and Inventory Animations | GBGames
...Leaf Raking Player’s Guide for free!
gbgames.com › 2012 › 10 › 12
LD24: Evolution Game Post Mortem #LD48 | GBGames
...I wanted different kinds of enemies that came in different sizes, used different movement patterns, and attacked the player in different ways. I even...
gbgames.com › 2020 › 11 › 16
Toytles: Leaf Raking Progress Report – Transitions & Starting Dialogue | GBGames
...minutes of game time due to the neighborhood movement.
Since that impacted you as the player negatively, I needed to fix it. If you...
gbgames.com › 2023 › 07 › 03
Freshly Squeezed Progress Report: Little People in the House | GBGames
...But movement was a lot less smooth compared to my desktop.
I know my code wasn’t optimized, but I wonder if the issue...