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post mortem

on www.gbgames.com
gbgames.com › 2008 › 09 › 23
Hollywood Video Games Suck | GBGames
...it!” I could write about the Charlie and the Chocolate Factory post-mortem I attended, about meeting a programmer who left the company after...
gbgames.com › author › gberardi › page
Gianfranco Berardi | GBGames - Part 92
...it!” I could write about the Charlie and the Chocolate Factory post-mortem I attended, about meeting a programmer who left the company after...
gbgames.com › blog › page › 92
The Blog | GBGames - Part 92
...it!” I could write about the Charlie and the Chocolate Factory post-mortem I attended, about meeting a programmer who left the company after...
gbgames.com › category › games › page
Games | GBGames - Part 20
...I wish the post-mortem went into detail on this point. All I know is that the feature was considered “better left untouched”, but...
gbgames.com › category › geek technical › page
Geek / Technical | GBGames - Part 57
...I wish the post-mortem went into detail on this point. All I know is that the feature was considered “better left untouched”, but...
gbgames.com › category › marketingbusiness › page
Marketing/Business | GBGames - Part 15
...good? What can an indie game developer learn from the development of this game? When will we see the Plants vs Zombies post-mortem?
gbgames.com › 2009 › 05 › 22
Plants vs Zombies: How Did PopCap Do it? | GBGames
...good? What can an indie game developer learn from the development of this game? When will we see the Plants vs Zombies post-mortem?
gbgames.com › category › personal development › page
Personal Development | GBGames - Part 18
...Right?
I wrote an October Challenge post-mortem, but suffice it to say that I didn’t get the game finished in time. Read...
gbgames.com › category › game design › page
Game Design | GBGames - Part 42
...Right?
I wrote an October Challenge post-mortem, but suffice it to say that I didn’t get the game finished in time. Read...
gbgames.com › 2010 › 12 › 06
Six Months As a Full-Time Indie | GBGames
...Right?
I wrote an October Challenge post-mortem, but suffice it to say that I didn’t get the game finished in time. Read...