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on vsg-dev.github.ioData Types
The scene graph needs to manage data that is held on the CPU and needs to be able to map this data...
The scene graph needs to manage data that is held on the CPU and needs to be able to map this data...
Serialization
The VulkanSceneGraph provides extensible serialization support so that all scene graph objects can be read from/written to files and streams. This can...
The VulkanSceneGraph provides extensible serialization support so that all scene graph objects can be read from/written to files and streams. This can...
...Node> scenegraph, VkSubpassContents contents = VK_SUBPASS_CONTENTS_INLINE,
bool assignHeadlight =
true);
RecordTraversal traverses a scene graph doing view frustum culling and invoking state/commands to rec...
Definition...
bool assignHeadlight =
true);
RecordTraversal traverses a scene graph doing view frustum culling and invoking state/commands to rec...
Definition...
...BufferInfo.h:27
ComputeBounds traverses a scene graph computing an overall bounding box that encloses all the geometr...
Definition: ComputeBounds.h:23
dbox bounds...
ComputeBounds traverses a scene graph computing an overall bounding box that encloses all the geometr...
Definition: ComputeBounds.h:23
dbox bounds...
Reading and Writing
The VulkanSceneGraph provides extensible support for reading/writing scene graphs and associated objects. Extensibility can be found at the low level...
The VulkanSceneGraph provides extensible support for reading/writing scene graphs and associated objects. Extensibility can be found at the low level...
...FrameStamp.h:22
RecordTraversal traverses a scene graph doing view frustum culling and invoking state/commands to rec...
Definition: RecordTraversal.h:61
State * getState...
RecordTraversal traverses a scene graph doing view frustum culling and invoking state/commands to rec...
Definition: RecordTraversal.h:61
State * getState...
...For the case of a scene graph we have a data structure where the internal nodes of the graph are primarily pointers to data...
...PipelineLayout.h:27
RecordTraversal traverses a scene graph doing view frustum culling and invoking state/commands to rec...
Definition: RecordTraversal.h:61
ResourceRequirements provides...
RecordTraversal traverses a scene graph doing view frustum culling and invoking state/commands to rec...
Definition: RecordTraversal.h:61
ResourceRequirements provides...
...Array<T> vsg::Array<T> osg::IndexArray<T> vsg::Array<T> Scene graph nodes OSG VSG Notes osg::Node vsg::Node osg::Group vsg...
...They are not subclassed from vsg::Object like other scene graph objects as they focus on representing low level data and supporting maths operations...