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on www.pentadact.com
pentadact.com › page › 31
Tom Francis
...It becomes more of a tactical puzzle about how not to get shot, and the way forward never depends on turning a slow valve...
pentadact.com › 2010 09 19 gunpoint ai
Gunpoint: AI - The Gunpoint Blog
...Elsewhere, Francis has been reflecting upon what his efforts with programming his Gunpoint AI game have taught […]
How to finish a game | Seattle Interactive...
pentadact.com › page › 42
Tom Francis
...This is how I came to coin a catchy little ditty called R34071.mp3. It goes a little something like this – and please do...
pentadact.com › category › games writing › page
Tom Francis
...This blog is not game-changingly popular, compared to the many higher-profile places the GMAs were mentioned with a nod to a different...
pentadact.com › page › 36
Tom Francis
...Oh, right, the game. I was distracted for a moment by how right I was. Now I can move on to being seriously excited...
pentadact.com › page › 32
Tom Francis
...There’s often a particular experience in a game that exemplifies its appeal, usually the one that springs to mind when you fancy playing...
pentadact.com › category › games writing › page
Tom Francis
...slowed from a sprint to a crawl. Oh, and bullets kill you. They really, really kill you.
So the game becomes entirely about engineering...
pentadact.com › page › 41
Tom Francis
...Before real evidence of that game’s content emerged, I was a fierce sceptic of publisher-made sequels to games whose original developers have...
pentadact.com › category › games writing › page
Tom Francis
...There’s often a particular experience in a game that exemplifies its appeal, usually the one that springs to mind when you fancy playing...
pentadact.com › page › 27
Tom Francis
...They know how to make a traditional game, and they know how to make an open world, but their attempts to fit the two...