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game

architecture

godot-rust.github.io › gdnative book
Introduction - The gdnative book
...Navigating this chapter
If you're new to godot-rust
, try the Getting Started tutorial first!
For more information about architecture with godot-rust...
icculus.org › gtkradiant › documentation › Terrain Manual
Blocking Vis
...Theres only so much that you can allow to be seen at one time, or the
game starts slowing down. The good news is...
gafferongames.com › post › floating point determinism
Floating Point Determinism | Gaffer On Games
...Lately I’ve been doing some research into networking game physics simulations via deterministic lockstep methods.
The basic idea is that instead of synchronizing...
lime.openfl.org › docs › project files › xml format
XML Format
...For example, if you want to enable armv6
and disable armv7
you would set the <architecture />
tag to:
<architecture name="armv6" exclude="armv7" if...
manual.gamemaker.io › monthly › en › Settings
macOS
...You can select the architectures that your final YYC build will support. "Min Version" is the minimum version of macOS that the game can...
raylib.com
raylib | A simple and easy-to-use library to enjoy videogames programming
...Overwhelmed by the options? Maybe the raylib game template is a good place for you to start! It provides some structure and a Makefile...
excaliburjs.com › blog › excalibur 0 25 0 released
Excalibur v0.25.0 Released! | Excalibur.js
...Specify a static size for the game width/height
Refactor to Entity Component System (ECS) based architecture
The core plumbing of Excalibur has been...
rpgmakerweb.com › blog › new releases bit by bit sou…
New Releases: Bit by Bit Sound - 16 Bit Fantasy Music 2, KR Elf Kingdom Tileset | The Official RPG Maker Blog
...Pick up the Bit by Bit Sound - 16 Bit Fantasy Music 2 pack and help your players fully immerse themselves in your game with...
vulkan-tutorial.com › Overview
Overview - Vulkan Tutorial
...to the modern graphics architectures. That's why there are so many driver updates for improving the performance in games, sometimes by significant margins...
tucci.github.io › 2019 04 25 › Custom Game Engine
3D Game Engine Written in C++ · Steven Tucci
...scratch
- Shadowmaps using PCF
- Experimenting/Learning about Renderer Architecture.
- Experimental Multi threaded Job System
- Proper Game loop with physics untied to framerate