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doc.photonengine.com › quantum › v2 › addons
Quantum 2 - Addons - BotSDK - GOAP (Beta) | Photon Engine
...BotSDK GOAP is very fast and lightweight but can also be further expanded based on specific
game needs.
2.2 Creating and Updating a...
doc.photonengine.com › server › current › plugins
Server 5 - Photon Plugins FAQs | Photon Engine
...In case the room is being "recreated" by loading its game state.
Then you need to find the actor number in your game state...
doc.photonengine.com › fusion › v1 › technical samples
Fusion 1 - VR Host | Photon Engine
VR Host
Overview
Fusion VR Host demonstrates a quick and easy approach to start multiplayer games or applications with VR.
The choice between Shared...
doc.photonengine.com › server › v4 › plugins
Server 4 - Photon Plugins Manual | Photon Engine
...With Photon 4 plugins are introduced as the new way to extend the Game/Room behavior replacing what in Photon 3 used to be...
doc.photonengine.com › fusion › current › technical samples
Fusion 2 - VR Host | Photon Engine
VR Host
Overview
Fusion VR Host demonstrates a quick and easy approach to start multiplayer games or applications with VR.
The choice between Shared...
doc.photonengine.com › fusion › current › industries samples
Fusion 2 - Fusion Multiplayer VR Training sample | Photon Engine
...Learner
When a player connects to the room, the NetworkRigVariant
prefab is spawned by the ConnectionManager
game object.
This prefab contains the LearningParticipant
doc.photonengine.com › server › current › plugins
Server 5 - Photon Plugins Manual | Photon Engine
...The room which triggers the plugin creation is called the "host" game.
The latter can be directly accessed from plugins and they both share...
doc.photonengine.com › quantum › v2 › getting started
Quantum 2 - Release Notes 2.1 | Photon Engine
...An exception during map entity binding when the map entity reference game object is null
- Fixed: Replaced an assertion with an error log when...