Showing results for on doc.photonengine.com
...BotSDK GOAP is very fast and lightweight but can also be further expanded based on specific
game needs.
2.2 Creating and Updating a...
game needs.
2.2 Creating and Updating a...
...In case the room is being "recreated" by loading its game state.
Then you need to find the actor number in your game state...
Then you need to find the actor number in your game state...
VR Host
Overview
Fusion VR Host demonstrates a quick and easy approach to start multiplayer games or applications with VR.
The choice between Shared...
Overview
Fusion VR Host demonstrates a quick and easy approach to start multiplayer games or applications with VR.
The choice between Shared...
...With Photon 4 plugins are introduced as the new way to extend the Game/Room behavior replacing what in Photon 3 used to be...
VR Host
Overview
Fusion VR Host demonstrates a quick and easy approach to start multiplayer games or applications with VR.
The choice between Shared...
Overview
Fusion VR Host demonstrates a quick and easy approach to start multiplayer games or applications with VR.
The choice between Shared...
...Learner
When a player connects to the room, the NetworkRigVariant
prefab is spawned by the ConnectionManager
game object.
This prefab contains the LearningParticipant
When a player connects to the room, the NetworkRigVariant
prefab is spawned by the ConnectionManager
game object.
This prefab contains the LearningParticipant
...The room which triggers the plugin creation is called the "host" game.
The latter can be directly accessed from plugins and they both share...
The latter can be directly accessed from plugins and they both share...
...An exception during map entity binding when the map entity reference game object is null
- Fixed: Replaced an assertion with an error log when...
- Fixed: Replaced an assertion with an error log when...