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on bfnightly.bracketproductions.com...the Open Gaming License), but without being tied to a D&D-like game. We'll expand upon this as we develop the tutorial...
...but game developers have moved away from it, mostly because it can become quite confusing when you start to expand your game beyond your...
...future development.
Introducing a Camera
A common abstraction in games is to separate what you are viewing (the map and entities) from how you...
Introducing a Camera
A common abstraction in games is to separate what you are viewing (the map and entities) from how you...
...Wrap-Up
This chapter has walked through how to use what we know about map generation to make a targeted procedural generation project - a...
This chapter has walked through how to use what we know about map generation to make a targeted procedural generation project - a...
...future development.
Introducing a Camera
A common abstraction in games is to separate what you are viewing (the map and entities) from how you...
Introducing a Camera
A common abstraction in games is to separate what you are viewing (the map and entities) from how you...
...based stairs
This is also very similar to how we generated exit stairs in SimpleMapBuilder
. Make a new file, room_based_stairs.rs
:
#![allow(unused...
This is also very similar to how we generated exit stairs in SimpleMapBuilder
. Make a new file, room_based_stairs.rs
:
#![allow(unused...