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catlikecoding.com › unity › tutorials
Unity C# and Shader Tutorials
...They're useful to both novice and experienced developers.
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catlikecoding.com › unity › tutorials › object management
Reusing Objects
...working with a development build that has to collect and send the profiling data.
Recycling
Because our shapes are simple game objects, they don...
catlikecoding.com › unity › tutorials › hex map
Hex Map 23
...game. This isn't limited to map generation, but it's something that you have to be very aware of when developing a procedural...
catlikecoding.com › unity › tutorials › advanced rendering
FXAA
...Especially fill rate becomes a bottleneck. To mitigate this, multisample anti-aliasing (MSAA) was introduced. It also renders to a higher resolution and later...
catlikecoding.com › unity › tutorials › prototypes
Paddle Square
...This series will cover the creation of simple game prototypes, to show how you can go from an idea to a minimal working game...
catlikecoding.com › unity › tutorials › hex map
Hex Map 5
...Editing large maps would become very sluggish otherwise.
How do we know which chunk to refresh? A simple way is to make sure each...
catlikecoding.com › unity › tutorials › hex map
Hex Map 19
...To get a better indication of how the cells are connected, draw multiple spheres on a line between the previous and current cells in...
catlikecoding.com › unity › tutorials › basics
Jobs
...go.AddComponent();
This adds a MeshFilter
to the game object, which is also returned. We need to assign our mesh to its mesh...
catlikecoding.com › unity › tutorials › hex map
Hex Map 9
...HexGridChunk
doesn't care about how a mesh works. It simply orders one of its HexMesh
children to add a triangle, or a quad...
catlikecoding.com › unity › tutorials › hex map
Hex Map 16
...We're not going to create a fancy or efficient highlighting method now, just a quick one to aid development.
Outline Texture
A simply...