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on danielilett.com...Itâs always been a fascination of film directors and game developers alike to make stuff out of bright light, from people to virtual landscapes...
...From the infamous âice levelâ in seemingly every platformer, to the more generic Winter setting of other genres, developers arenât shy to slap a...
...Even then, modern games are complicated enough that youâll want to use a more advanced method for that, too. See the Unity documentation for...
...In order to make code easy to change, as is especially common in game development, itâs a good idea to keep classes as loosely...
...When making games, youâll encounter problems which are best solved by maintaining strong separation between the components involved and providing a robust way to...
...to first work out where each grass blade should be placed and how it should be rotated, then use that information to create a...
...Render Pipelines - in short, SRP lets developers completely control how Unity renders a scene. While itâs possible to roll your own custom renderer, there...