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docs.cocos.com › creator › 3.8 › manual
Publish to Baidu Mini Games | Cocos Creator
...Please refer to the Baidu Mini Game Developer Documentation [cn] documentation to review the game submission, the review, and the release process for a...
docs.cocos.com › creator › 3.8 › manual
Joint Texture Layout Settings | Cocos Creator
...Settings â
To ensure that Skeletal Animation can also participate fully and correctly in Dynamic Instancing, the developer needs to manually specify how the...
docs.cocos.com › creator › 3.8 › manual
Build a Scene Image Using the Scene Panel | Cocos Creator
...logic and control components written by the developer. Also in the following we will describe how to create controls that meet your specific requirements...
docs.cocos.com › creator › 3.8 › manual
Cocos Creator 3.0 Upgrade Guide | Cocos Creator
...How to migrate Cocos Creator 2.x projects â
Although it is not recommended to force projects in development, especially those about to go...
docs.cocos.com › creator › 3.8 › manual
Coordinate Systems and Node Transformation Properties | Cocos Creator
...represents a unified coordinate system in the scene space in Cocos Creator game development, and "world" is used to represent our game scene.
The...
docs.cocos.com › creator › 3.8 › manual
Tutorial: JSB 2.0 | Cocos Creator
...bool foo(se::State& s)
{
...
...
}