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on docs.cocos.com...Please refer to the Baidu Mini Game Developer Documentation [cn] documentation to review the game submission, the review, and the release process for a...
...Settings â
To ensure that Skeletal Animation can also participate fully and correctly in Dynamic Instancing, the developer needs to manually specify how the...
To ensure that Skeletal Animation can also participate fully and correctly in Dynamic Instancing, the developer needs to manually specify how the...
...logic and control components written by the developer. Also in the following we will describe how to create controls that meet your specific requirements...
...How to migrate Cocos Creator 2.x projects â
Although it is not recommended to force projects in development, especially those about to go...
Although it is not recommended to force projects in development, especially those about to go...
...represents a unified coordinate system in the scene space in Cocos Creator game development, and "world" is used to represent our game scene.
The...
The...
...bool foo(se::State& s)
{
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}
{
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}