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docs.monogame.net › articles › tutorials › building 2d games
Chapter 27: Conclusion and Next Steps | MonoGame
...how it compares to other game development frameworks.
- Setting up your development environment across different operating systems.
- Learning the basic structure of a MonoGame...
docs.monogame.net › articles › tutorials › building 2d games
Chapter 19: User Interface Fundamentals | MonoGame
...We will first start by understanding what a user interface is and how it functions in game development.
Understanding Game User Interfaces
A user...
docs.monogame.net › articles › tutorials › building 2d games
Chapter 26: Publishing Your Game to itch.io | MonoGame
...Games store, Good Old Games (GOG)), itch.io has become a popular choice for indie developers due to its simple publishing processes, developer-friendly...
docs.monogame.net › articles › tutorials › building 2d games
Chapter 25: Packaging Your Game for Distribution | MonoGame
...players to have development tools installed.
In this chapter you will:
- Learn how to prepare your game for release.
- Package your game for Windows...
docs.monogame.net › articles › tutorials › building 2d games
Chapter 22: Snake Game Mechanics | MonoGame
...This pattern is widely used in game development to separate the "what" (game actions) from the "how" (specific input devices and buttons).
Create a...
docs.monogame.net › articles › tutorials › building 2d games
Introduction to Shaders | MonoGame
...can explore how to integrate them into a MonoGame project. Before implementing a shader in our game, we will first take a look at...
docs.monogame.net › articles › tutorials › building 2d games
Chapter 17: Scene Management | MonoGame
...Scene Management
Learn how to implement scene management to handle different game screens like menus, gameplay, and transitions between scenes.
In game development, a...
docs.monogame.net › articles › tutorials › building 2d games
Chapter 20: Implementing UI with Gum | MonoGame
...game's visual theme. In the next chapter, we will learn how to customize the appearance of our UI elements to create a cohesive...
docs.monogame.net › articles › tutorials › building 2d games
Chapter 21: Customizing Gum UI | MonoGame
...The entire UI now has a cohesive style that matches the rest of the game.
Conclusion
In this chapter, you learned how to transform...
docs.monogame.net › articles › tutorials › building 2d games
Chapter 12: Collision Detection | MonoGame
...However, as you develop more complex games, implementing a broad-phase check can significantly improve performance.
Note
Time to get back to the code...