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on docs.monogame.net...how it compares to other game development frameworks.
- Setting up your development environment across different operating systems.
- Learning the basic structure of a MonoGame...
- Setting up your development environment across different operating systems.
- Learning the basic structure of a MonoGame...
...We will first start by understanding what a user interface is and how it functions in game development.
Understanding Game User Interfaces
A user...
Understanding Game User Interfaces
A user...
...Games store, Good Old Games (GOG)), itch.io has become a popular choice for indie developers due to its simple publishing processes, developer-friendly...
...players to have development tools installed.
In this chapter you will:
- Learn how to prepare your game for release.
- Package your game for Windows...
In this chapter you will:
- Learn how to prepare your game for release.
- Package your game for Windows...
...This pattern is widely used in game development to separate the "what" (game actions) from the "how" (specific input devices and buttons).
Create a...
Create a...
...can explore how to integrate them into a MonoGame project. Before implementing a shader in our game, we will first take a look at...
...Scene Management
Learn how to implement scene management to handle different game screens like menus, gameplay, and transitions between scenes.
In game development, a...
Learn how to implement scene management to handle different game screens like menus, gameplay, and transitions between scenes.
In game development, a...
...game's visual theme. In the next chapter, we will learn how to customize the appearance of our UI elements to create a cohesive...
...The entire UI now has a cohesive style that matches the rest of the game.
Conclusion
In this chapter, you learned how to transform...
Conclusion
In this chapter, you learned how to transform...
...However, as you develop more complex games, implementing a broad-phase check can significantly improve performance.
Note
Time to get back to the code...
Note
Time to get back to the code...