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emshort.blog › 2017 › 11 › 09
Game Narrative Toolbox (Heussner/Finley/Hepler/Lemay) – Emily Short's Interactive Storytelling
The Game Narrative Toolbox is designed to guide readers to become professional narrative designers — perhaps a seemingly slight difference from game writers, but this...
emshort.blog › 2020 › 05 › 19
Mailbag: Courses of Study – Emily Short's Interactive Storytelling
...Professors at a game program] say that it’s possible for them to teach graduates on how to be indie developers. That made me...
emshort.blog › 2018 › 01 › 18
Game Over – Emily Short's Interactive Storytelling
...In games, I’m used to being able to compel the player’s attention to a particular moment by putting a choice there. If...
emshort.blog › 2017 › 06 › 13
Twine Gardening – Emily Short's Interactive Storytelling
...game story prototyping happens in Twine these days.
Which reminds me to mention that Chris Klimas has a Patreon for Twine maintenance and development...
emshort.blog › 2015 › 04 › 13
Tabletop Storygames: Microscope Union – Emily Short's Interactive Storytelling
...In a lot of tabletop gaming scenarios, you want to come up with a premise or scenario that could have interesting repercussions. “Scientists develop...
emshort.blog › tag › storylets
storylets – Emily Short's Interactive Storytelling
...how storylets are chosen as eligible for display.
Kreminski also built a storylet system and a small prototype game of their own, a piece...
emshort.blog › category › commercial if 3 › page
commercial IF – Page 7 – Emily Short's Interactive Storytelling
...Curse of the Black Cat is a Choice of Games title in which you, as a great cat burglar, have to pull together a...
emshort.blog › 2016 › 12 › 25
These Violent Delights – Emily Short's Interactive Storytelling
...Of course, the reveries become a building block to consciousness, in some fashion, but passages about that largely leave behind any explanation of how...
emshort.blog › 2019 › 06 › 06
Return of the Obra Dinn (Lucas Pope) – Emily Short's Interactive Storytelling
...None of those reflections significantly diminished how much I respect this game, though. Return of the Obra Dinn commits to a few systemic design...
emshort.blog › category › mailbag
mailbag – Emily Short's Interactive Storytelling
...I’d love to see a follow up on how you feel things have changed. From the perspective of a “traditional” game developer IF...