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on gafferongames.com...In this article we’re going to discuss how to network a physics simulation.
First Person Shooters
First person shooter physics are usually very...
First Person Shooters
First person shooter physics are usually very...
...games need, or, provide it in a form that is too complicated for game developers to use.
This leads to frustration from game developers...
This leads to frustration from game developers...
...Background
Developers from a web background often wonder why games go to such effort to build a client/server connection on top of UDP...
Developers from a web background often wonder why games go to such effort to build a client/server connection on top of UDP...
...welcome to Building a Game Network Protocol.
In the previous article we discussed how to unify packet read and write into a single serializeÂ...
In the previous article we discussed how to unify packet read and write into a single serializeÂ...
...Network Models
First up, we had to pick a network model. A network model is basically a strategy, exactly how we are going to...
First up, we had to pick a network model. A network model is basically a strategy, exactly how we are going to...
...Not to mention probably all other RTS peer to peer games in the market. As soon as you have a peer to peer network...