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on gameprogrammingpatterns.com...development speed is absolutely vital for getting to a fun experience. No one, not even Will Wright, can come up with a balanced game...
Singleton
Game Programming PatternsDesign Patterns Revisited
This chapter is an anomaly. Every other chapter in this book shows you how to use a design...
Game Programming PatternsDesign Patterns Revisited
This chapter is an anomaly. Every other chapter in this book shows you how to use a design...
...The first is how much work it has to do each frame. Complex physics, a bunch of game objects, and lots of graphic detail...
...We need a concrete implementation. This book isn’t about how to write audio code for a game console, so you’ll have to...
...heap is likely to become increasingly randomly organized.
If our goal was to take a whirlwind tour around the game’s address space like...
If our goal was to take a whirlwind tour around the game’s address space like...
...If an observer tries to grab a lock that the subject has, you can deadlock the game. In a highly threaded engine, you may...