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gameprogrammingpatterns.com › architecture performance an…
Architecture, Performance, and Games · Introduction · Game Programming Patterns
...development speed is absolutely vital for getting to a fun experience. No one, not even Will Wright, can come up with a balanced game...
gameprogrammingpatterns.com › singleton.html
Singleton · Design Patterns Revisited · Game Programming Patterns
Singleton
Game Programming PatternsDesign Patterns Revisited
This chapter is an anomaly. Every other chapter in this book shows you how to use a design...
gameprogrammingpatterns.com › game loop.html
Game Loop · Sequencing Patterns · Game Programming Patterns
...The first is how much work it has to do each frame. Complex physics, a bunch of game objects, and lots of graphic detail...
gameprogrammingpatterns.com › service locator.html
Service Locator · Decoupling Patterns · Game Programming Patterns
...We need a concrete implementation. This book isn’t about how to write audio code for a game console, so you’ll have to...
gameprogrammingpatterns.com › data locality.html
Data Locality · Optimization Patterns · Game Programming Patterns
...heap is likely to become increasingly randomly organized.
If our goal was to take a whirlwind tour around the game’s address space like...
gameprogrammingpatterns.com › observer.html
Observer · Design Patterns Revisited · Game Programming Patterns
...If an observer tries to grab a lock that the subject has, you can deadlock the game. In a highly threaded engine, you may...