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on luxeengine.com
luxeengine.com › dev log 2
dev log #2 - audience
...to 2D at the time and you want to make a 3D game, you have to set your expectations correctly when deciding how much...
luxeengine.com › dev log 11
dev log #11 - modifiers
...familiar with how they feel to use.
Let's use a canonical example of a fundamental piece of making a 2D game - the Transform...
luxeengine.com › dev log 1
dev log #1 - design iterations
...How long does it take to exact a change and see it in the game? At 1.0.0, does the user actually have...
luxeengine.com › dev log 3
dev log #3 - convergence
...always been a staple for making games and continue to play a role in teams all the way to solo developers because there are...
luxeengine.com › dev log 7
dev log #7 - 2018 & 1.0
...is going to be very close to 100% system complete, and will be usable to make games with. It's a one click install...
luxeengine.com › dev log 9
dev log #9 - refocus
...Projects being able to specify editor functionality was fixed up, projects can now render in editor how they would in game, and a bunch...