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on playtechs.blogspot.comIn my rocket game, it is difficult to know when to begin a braking burn in order to land at a given target. I...
...On balance, though, the game does do a fairly good job of encouraging you to play just a little bit more to see what...
...Designers also use collectibles to encourage players to spend time looking at all the expensive scenery. Urban Chaos, a game by defunct developer Muckyfoot...
...Designers also use collectibles to encourage players to spend time looking at all the expensive scenery. Urban Chaos, a game by defunct developer Muckyfoot...
...Games typically run full-screen, but during development it's much more convenient to have them run in a window. For 3D games it...
...I added a game clock and a wall clock to the HUD, and a display of the time multiplier when the Tab key is...
...There's been a discussion recently amongst independent game developers about how long people expect games to be relative to their price. One of...
...it might make sense to have a simple in-game editor. That is a pretty big change to how things work, though.
Other things...
Other things...
...how to streamline the process of putting new things into my game. Being able to author the physical parts of them in a modeling...
...They just announced a space game under development titled “Solaro”. I'm looking forward to seeing that one.
Monday, March 8, 2010
Landing gear...
Monday, March 8, 2010
Landing gear...