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playtechs.blogspot.com › 2007 › 11 › soonest landing trajectory.…
PlayTechs: Programming for fun: Soonest-landing trajectory
In my rocket game, it is difficult to know when to begin a braking burn in order to land at a given target. I...
playtechs.blogspot.com › 2010 › 03 › transcendence 10.html
PlayTechs: Programming for fun: Transcendence 1.0
...On balance, though, the game does do a fairly good job of encouraging you to play just a little bit more to see what...
playtechs.blogspot.com › 2007 › 12
PlayTechs: Programming for fun: December 2007
...Designers also use collectibles to encourage players to spend time looking at all the expensive scenery. Urban Chaos, a game by defunct developer Muckyfoot...
playtechs.blogspot.com › 2007
PlayTechs: Programming for fun: 2007
...Designers also use collectibles to encourage players to spend time looking at all the expensive scenery. Urban Chaos, a game by defunct developer Muckyfoot...
playtechs.blogspot.com › 2007 › 10
PlayTechs: Programming for fun: October 2007
...Games typically run full-screen, but during development it's much more convenient to have them run in a window. For 3D games it...
playtechs.blogspot.com › 2007 › 11
PlayTechs: Programming for fun: November 2007
...I added a game clock and a wall clock to the HUD, and a display of the time multiplier when the Tab key is...
playtechs.blogspot.com › 2010 › 08
PlayTechs: Programming for fun: August 2010
...There's been a discussion recently amongst independent game developers about how long people expect games to be relative to their price. One of...
playtechs.blogspot.com › 2008
PlayTechs: Programming for fun: 2008
...it might make sense to have a simple in-game editor. That is a pretty big change to how things work, though.
Other things...
playtechs.blogspot.com › 2011
PlayTechs: Programming for fun: 2011
...how to streamline the process of putting new things into my game. Being able to author the physical parts of them in a modeling...
playtechs.blogspot.com › 2010
PlayTechs: Programming for fun: 2010
...They just announced a space game under development titled “Solaro”. I'm looking forward to seeing that one.
Monday, March 8, 2010
Landing gear...