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cryengine.com › docs › static › engines
CRYENGINE | Documentation - Anisotropic Specular Highlights
...You can use Glossiness as usual to define how sharp the highlight gets. Also, you can apply a specular map to mask out specular...
cryengine.com › docs › static › engines
CRYENGINE | Documentation - CRYENGINE Platform Specific
...Also, access to some CRYENGINE documentation is restricted to approved Developers only.
In order to become a Certified Developer on either PlayStation or Xbox...
cryengine.com › docs › static › engines
CRYENGINE | Documentation - Image Based Lighting
...block and 2x2 block artifacts can become noticeable.
The following image shows how different materials react differently to the same lighting conditions.
The following...
cryengine.com › docs › static › engines
CRYENGINE | Documentation - Coordinate Systems
...Note how the axes are aligned to the cube.
Relevant for Orthographic views. In Perspective view equal to World Coordinate System.
In parent mode...
cryengine.com › docs › static › engines
CRYENGINE | Documentation - 7 - Counting Kills
...becomes 1.
This lesson will also take into account the Class of the Entity and show how you can differentiate between death to drive...
cryengine.com › docs › static › engines
CRYENGINE | Documentation - Triggering Audio in game
...Other sounds are designed to be turned on or off based on events during game play. To have a sound play simply link a...
cryengine.com › docs › static › engines
CRYENGINE | Documentation - Mannequin CTagDefinition
...It is possible to store TagDefinitions in xml files and load them through the Animation Database Manager:
// Example of how to load a tag...
cryengine.com › docs › static › engines
CRYENGINE | Documentation - Mannequin CTagDefinition
...It is possible to store TagDefinitions in xml files and load them through the Animation Database Manager:
// Example of how to load a tag...
cryengine.com › docs › static › engines
CRYENGINE | Documentation - Analytical Occluders
This is a very experimental mode that is supposed to be used only in very few cases. Mostly it may be useful for small...
cryengine.com › docs › static › engines
CRYENGINE | Documentation - Crytek UI in XSI - Obsolete
...and within the RC converted to the final game asset. Since the up axis is different then how it is in the engine; the...