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gbgames.com › 2007 › 01 › 12
Becoming a Game Developer | GBGames
...I need to be a game developer if I am going to do game development.
In the Thousander Club, I have managed to pull...
gbgames.com › category › personal development › page
Personal Development | GBGames - Part 43
...is, the idea is to become an expert at something. How do you become an expert at something? Practice. A lot of it.
Let...
gbgames.com › category › game development › page
Game Development | GBGames - Part 35
...Chris Crawford once gave a GDC talk about how, at a higher abstraction, entertainment is what games should aspire to. Fun is just one...
gbgames.com › category › game development › page
Game Development | GBGames - Part 78
...need to add some font to display text such as “Game Over” and “Start Game”.
It is amazing how clear everything becomes when you...
gbgames.com › 2007 › 02 › 15
The Carnival of Game Production Is Back! | GBGames
...Become An Indie Game Developer?
- Paul Eres’ Principles of Playtesting
- Vedran Klanac’s How it was made? Fire Flower
- Jochen De Schepper’s To...
gbgames.com › category › game development › page
Game Development | GBGames - Part 85
...Unfortunately, when a developer uses a platform-specific tool such as DirectX, the porting effort becomes difficult. To create a version of the game...
gbgames.com › category › linux game development › page
Linux Game Development | GBGames - Part 26
...Unfortunately, when a developer uses a platform-specific tool such as DirectX, the porting effort becomes difficult. To create a version of the game...
gbgames.com › 2005 › 10 › 14
IGF 2007 | GBGames
...more experienced game developers?
I know how. $95 and a submitted entry form. I’ll obviously need to have a game to submit, but...
gbgames.com › 2016 › 07 › 25
Becoming an Accidental Fan | GBGames
...found a publisher. I remember one article claiming that while the game would be highly polished due to the extra time the developers have...
gbgames.com › 2006 › 05 › 11
Linux Gaming Feasability | GBGames
...Unfortunately, when a developer uses a platform-specific tool such as DirectX, the porting effort becomes difficult. To create a version of the game...