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pentadact.com › 2012 11 15 why isnt there a…
Why Isn’t There A Gunpoint Kickstarter? - The Gunpoint Blog
...One day indie game development might become that, but a successful Kickstarter isn’t a career. Getting a lot of people excited enough to...
pentadact.com › 2016 08 02 games successful…
Games Successfully Developed At Stugan 2016 So Far - a post on Tom Francis' blog
...I’m in a cabin in the woods in Sweden for seven weeks, with 20ish other game developers, all working on our own games...
pentadact.com › 2015 06 05 tiny design
Tiny Design - The Gunpoint Blog
A stealth puzzle game that lets you rewire its levels to trick people.
Find out when we release a new game, and get invited...
pentadact.com › 2013 06 18 gunpoint recoups…
Gunpoint Recoups Development Costs In 64 Seconds - The Gunpoint Blog
...way to get any numbers from those graphs.”
Well, you can guess how much Tom thought he needed to become a game developer and...
pentadact.com › 2012 08 25 game idea slumber
Game Idea: Slumber - a post on Tom Francis' blog
...it essentially a game about intelligent design.
So how about enemies that evolve? That keeps the theme nice and close to the central experience...
pentadact.com › 2014 06 24 heat signature d…
Heat Signature Development Time-Lapse: 5 Months In 2 Minutes - a post on the Heat Signature site
...game.
How about putting in the ol space station as a save-point (drinking at the space bar?) and as a place to sign...
pentadact.com › 2012 06 08 suspicious devel…
The Suspicious Developments manifesto - a post on Tom Francis' blog
...a way for me to be specific and public about what I’d like to do in games, and how I plan to do...
pentadact.com › 2015 09 15 the killing deci…
The Killing Decision In Metal Gear Solid V - a post on Tom Francis' blog
...The ability to play a game nonlethally lets you adopt that policy as your character’s moral code, and that makes your game persona...
pentadact.com › 2010 01 05 month in links d…
Month In Links: December - a post on Tom Francis' blog
...The first image in years to immediately become my desktop background at home and at work. I love that he can make such a...
pentadact.com › 2016 05 14 rewarding creati…
Rewarding Creative Play Styles In Hitman - a post on Tom Francis' blog
...You can do this just to challenge yourself – ‘tracking’ a style would tell the game to let you know if you break any of...