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on www.redblobgames.com...Thank you NASA!
The next step for me is to try procedurally constructing a game map on this cube, and then see how it...
The next step for me is to try procedurally constructing a game map on this cube, and then see how it...
...We want the game/level designer to have some control over mountains, coastlines, and rivers. The designer should be able to draw a rough...
Paper-and-dice role playing games like Dungeons & Dragons use damage rolls to calculate attack damage[1]. This makes sense for a game based...
...See l1-path-finder[3] for a fast implementation and also more references to papers. There are also some approaches from the game developer...
...need to be pushed up to become land.
How does this work? There are two ingredients:
- A distance function assigns a distance to every...
How does this work? There are two ingredients:
- A distance function assigns a distance to every...