Showing results for

dialogue

tree

on emshort.blog
emshort.blog › 2019 › 06 › 11
Mailbag: Knowledge-driven Dialogue in Inform – Emily Short's Interactive Storytelling
...My question is if there is a dialogue system in Inform7 (or in some other framework) , that is based on knowledge of a predefined...
emshort.blog › category › commercial if 3
commercial IF – Emily Short's Interactive Storytelling
...For the purposes of this talk, I’m not spending much time on things that are pure branching dialogue trees without ongoing state or...
emshort.blog › category › conversation modeling › page
Conversation modeling – Page 2 – Emily Short's Interactive Storytelling
...For the purposes of this talk, I’m not spending much time on things that are pure branching dialogue trees without ongoing state or...
emshort.blog › category › craft › page
craft – Page 2 – Emily Short's Interactive Storytelling
...token-based topic-driven system
- Menu-driven dialogue 1) “Bob, where is the pineapple? What did you do with the pineapple, Bob?” : dialogue trees...
emshort.blog › 2018 › 09 › 11
Mailbag: Deep Conversation – Emily Short's Interactive Storytelling
...you mix drinks for NPCs to affect their emotional status, then ask dialogue-tree questions.
Mirror and Queen is parser-based and allows you...
emshort.blog › 2018 › 05 › 08
Mailbag: Applying Filters to Character Dialogue – Emily Short's Interactive Storytelling
...If you’re running filters, you could also swap out particular phrases even if your dialogue isn’t tokenized — for instance if your characters...
emshort.blog › 2019 › 04 › 16
Mailbag: Academic literature on modeling conversations – Emily Short's Interactive Storytelling
...a flow with previous dialogue. Galatea contained a rudimentary tree of nested topics and would prefer to traverse that tree by small rather than...
emshort.blog › 2017 › 11 › 09
Game Narrative Toolbox (Heussner/Finley/Hepler/Lemay) – Emily Short's Interactive Storytelling
...The authors also introduce familiar basic structures for lightly branching story, for designing dialogue trees, and for designing quests with an element of choice...
emshort.blog › 2019 › 01 › 20
Conversation as Gameplay (Talk) – Emily Short's Interactive Storytelling
...For the purposes of this talk, I’m not spending much time on things that are pure branching dialogue trees without ongoing state or...
emshort.blog › tag › alabaster
alabaster – Emily Short's Interactive Storytelling
...Without implementing anything as rigid as a dialogue tree, it has a concept of conversation topics, recognizes when the player significantly changes the subject...