Showing results for on emshort.blog
...My question is if there is a dialogue system in Inform7 (or in some other framework) , that is based on knowledge of a predefined...
...For the purposes of this talk, I’m not spending much time on things that are pure branching dialogue trees without ongoing state or...
...For the purposes of this talk, I’m not spending much time on things that are pure branching dialogue trees without ongoing state or...
...token-based topic-driven system
- Menu-driven dialogue 1) “Bob, where is the pineapple? What did you do with the pineapple, Bob?” : dialogue trees...
- Menu-driven dialogue 1) “Bob, where is the pineapple? What did you do with the pineapple, Bob?” : dialogue trees...
...you mix drinks for NPCs to affect their emotional status, then ask dialogue-tree questions.
Mirror and Queen is parser-based and allows you...
Mirror and Queen is parser-based and allows you...
...If you’re running filters, you could also swap out particular phrases even if your dialogue isn’t tokenized — for instance if your characters...
...a flow with previous dialogue. Galatea contained a rudimentary tree of nested topics and would prefer to traverse that tree by small rather than...
...The authors also introduce familiar basic structures for lightly branching story, for designing dialogue trees, and for designing quests with an element of choice...
...For the purposes of this talk, I’m not spending much time on things that are pure branching dialogue trees without ongoing state or...
...Without implementing anything as rigid as a dialogue tree, it has a concept of conversation topics, recognizes when the player significantly changes the subject...