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...It wouldn't make sense to have a shot of trees. Some trailers make very tenuous visual connections to the dialogue, but it still...
...is followed by dialogue: "There doesn't appear to be anything out of the ordinary with your tree." This dialogue is inconsistent with the...
...Dramatic Dialogue
If the game is heavily driven by spoken dialogue, it can be a good option to open with a dramatic scene like...
If the game is heavily driven by spoken dialogue, it can be a good option to open with a dramatic scene like...
...In the game, those choices are made via dialogue trees, so there wasn't an elegant way to show them. I'm excited to...
...The original game is essentially a game of dialogue trees framed in an AOL Instant Messenger window. Once you select your dialogue choice you...
...There was a clockwinder who lived inside a massive tree which she kept alive via robot Gardeners
A young woman has returned to the...
A young woman has returned to the...
...The giant tree in the middle of the trailer from which entire buildings emerge is there for a big climax to show how your...
...The third shot moves in closer and shows the new enemy will also chop down trees (which is another new thing). This is when...
...I did my best to choose dialogue which could be matched to the shots I made. I find even if there's a tenuous...