Showing results for

dialogue

tree

on www.pentadact.com
pentadact.com › 2015 02 14 the cost of simp…
The Cost Of Simplifying Conversations In Videogames - a post on Tom Francis' blog
...How far can you go in the other direction? How ‘free’ can a dialogue tree get? There’s always going to be a limit...
pentadact.com › 2006 07 27 laptop conscious…
Paris Laptop Consciousness Drip - a post on Tom Francis' blog
...I’ve just discovered the tree I’m sitting under is full of blue lightbulbs. Is this the sort of thing I habitually don...
pentadact.com › 2011 04 20 good story in ga…
Good Story In Games - The Gunpoint Blog
...New Vegas has dialogue trees, relies on reputation instead of a stupid coin-flip morality system and genuine human relations similar to that of...
pentadact.com › 2014 01 25 game design the …
Game Design: The Non-Stick Plan - a post on the Heat Signature site
...to build it – anything from completely pre-scripted text boxes to dialogue trees to the nutty text-parsing thing.”
I do plan, a lot...
pentadact.com › tag › gunpoint
Tom Francis
...debrief with a client, they react to your missions, you choose dialogue options.
Menus: buying new gadgets, upgrading gadgets, reading briefings and choosing your...
pentadact.com › 2013 07 20 taking the world…
Taking The World With Tourism, A Civilization V Story - a post on Tom Francis' blog
...When Indonesia is gone and Portugal loses her last city, the queen opens a dialogue.
“Well, I certainly wasn’t expecting that.”
The whole...
pentadact.com › category › making games › gunpoint
Gunpoint: a stealth puzzle game that lets you rewire its levels to trick people
...I’ll certainly get the actual dialogue in there – so far, writing has been the easy bit.
Got three levels done and the bare...
pentadact.com › category › gunpoint › page
Gunpoint: a stealth puzzle game that lets you rewire its levels to trick people
...debrief with a client, they react to your missions, you choose dialogue options.
Menus: buying new gadgets, upgrading gadgets, reading briefings and choosing your...
pentadact.com › category › making games › page
Tom Francis
...debrief with a client, they react to your missions, you choose dialogue options.
Menus: buying new gadgets, upgrading gadgets, reading briefings and choosing your...
pentadact.com › page › 19
Tom Francis
...The full release can’t come soon enough.”
Gunpoint Points Out Its New Look
“In between murdering trees and optimising for search engines, Tom...