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...from my C++ game, One Knight in the Dungeon. We'll start with room generation. Inside our impl BspMapBuilder
, we add a new function...
, we add a new function...
Section 3 - Procedurally Generating Maps
About this tutorial
This tutorial is free and open source, and all code uses the MIT license - so you...
About this tutorial
This tutorial is free and open source, and all code uses the MIT license - so you...
...descent into a dungeon to retrieve the Amulet of Yala (Yet Another Lost Amulet). The adventurer battles through numerous procedurally generated levels to retrieve...
...need to include the dungeon master map in our save game; otherwise, reloading will keep the current map and generate a whole bunch of...
...an open, natural looking dungeon. But we'll need more work to generate the dwarven half! Let's add some more steps:
#![allow...
#![allow...
...In the last chapter, we used binary space partition (BSP) to build a dungeon with rooms. BSP is flexible, and can help you with...
...So we'll have a fantasy setting, dungeon diving, and limited progression. If you're familiar with the Berlin Interpretation (an attempt at codifying...
...We have all the basics of a dungeon crawler now, but only having a single level is a big limitation! This chapter will introduce...
...Our character lives the life of a "murder-hobo", looting and slaying at will - so it only makes sense that the pristine dungeon will...
Maze/Labyrinth Generation
About this tutorial
This tutorial is free and open source, and all code uses the MIT license - so you are free...
About this tutorial
This tutorial is free and open source, and all code uses the MIT license - so you are free...