Showing results for on docs.monogame.net
...private SpriteFont _font5x;
// The position to draw the dungeon text at.
private Vector2 _dungeonTextPos;
// The origin to set for the dungeon text.
private Vector2...
// The position to draw the dungeon text at.
private Vector2 _dungeonTextPos;
// The origin to set for the dungeon text.
private Vector2...
...AI generation disclosure: This field requires you to indicate whether your game contains AI-generated assets. This transparency helps users make informed decisions about...
...After all of our work creating Dungeon Slime, we need to prepare the game for distribution to players. Properly packaging your game ensures it...
...base("Dungeon Slime", 1280, 720, false)
{
}
protected override void Initialize()
{
{
}
protected override void Initialize()
{
...base("Dungeon Slime", 1280, 720, false)
{
}
protected override void Initialize()
{
{
}
protected override void Initialize()
{
...using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using MonoGameLibrary;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using MonoGameLibrary;
...using System.Collections.Generic;
using System.IO;
using System.Xml;
using System.Xml.Linq;
using Microsoft.Xna.Framework;
using System.IO;
using System.Xml;
using System.Xml.Linq;
using Microsoft.Xna.Framework;
...Clean Up
When using the MonoGame Game Library project template, the generated project contains file similar to a standard MonoGame game project, including a...
When using the MonoGame Game Library project template, the generated project contains file similar to a standard MonoGame game project, including a...
...using System;
using System.Collections.Generic;
namespace MonoGameLibrary.Graphics;
public class Animation
{
using System.Collections.Generic;
namespace MonoGameLibrary.Graphics;
public class Animation
{
...base("Dungeon Slime", 1280, 720, false)
{
}
protected override void Initialize()
{
{
}
protected override void Initialize()
{