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docs.monogame.net › articles › tutorials › building 2d games
Chapter 17: Scene Management | MonoGame
...private SpriteFont _font5x;
// The position to draw the dungeon text at.
private Vector2 _dungeonTextPos;
// The origin to set for the dungeon text.
private Vector2...
docs.monogame.net › articles › tutorials › building 2d games
Chapter 26: Publishing Your Game to itch.io | MonoGame
...AI generation disclosure: This field requires you to indicate whether your game contains AI-generated assets. This transparency helps users make informed decisions about...
docs.monogame.net › articles › tutorials › building 2d games
Chapter 25: Packaging Your Game for Distribution | MonoGame
...After all of our work creating Dungeon Slime, we need to prepare the game for distribution to players. Properly packaging your game ensures it...
docs.monogame.net › articles › tutorials › building 2d games
Chapter 14: SoundEffects and Music | MonoGame
...base("Dungeon Slime", 1280, 720, false)
{
}
protected override void Initialize()
{
docs.monogame.net › articles › tutorials › building 2d games
Chapter 13: Working with Tilemaps | MonoGame
...base("Dungeon Slime", 1280, 720, false)
{
}
protected override void Initialize()
{
docs.monogame.net › articles › tutorials › building 2d games
Chapter 23: Completing the Game | MonoGame
...using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using MonoGameLibrary;
docs.monogame.net › articles › tutorials › building 2d games
Chapter 07: Optimizing Texture Rendering | MonoGame
...using System.Collections.Generic;
using System.IO;
using System.Xml;
using System.Xml.Linq;
using Microsoft.Xna.Framework;
docs.monogame.net › articles › tutorials › building 2d games
04: Creating a Class Library | MonoGame
...Clean Up
When using the MonoGame Game Library project template, the generated project contains file similar to a standard MonoGame game project, including a...
docs.monogame.net › articles › tutorials › building 2d games
Chapter 09: The AnimatedSprite Class | MonoGame
...using System;
using System.Collections.Generic;
namespace MonoGameLibrary.Graphics;
public class Animation
{
docs.monogame.net › articles › tutorials › building 2d games
Chapter 15: Audio Controller | MonoGame
...base("Dungeon Slime", 1280, 720, false)
{
}
protected override void Initialize()
{