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...This was replaced in later games by a pretty generic “realistic” look (read “look Ma, I'm using 3D Studio!”).
Might and Magics 4...
Might and Magics 4...
...So far I have a rudimentary dungeon generator and some turret enemies. For the player character I have movement, shooting, and the beginnings of...
...So far I have a rudimentary dungeon generator and some turret enemies. For the player character I have movement, shooting, and the beginnings of...
...So far I have a rudimentary dungeon generator and some turret enemies. For the player character I have movement, shooting, and the beginnings of...
...I spent a fair chunk of time this weekend working on contact generation for collisions between two boxes. The disc/disc and disc/box...
...I also spent a huge amount of time on the dungeon (a.k.a. starship wreck) generator. I'm happy with the overall shape...
...Unexplored has some nice dungeon generation techniques. I felt like its combat was underwhelming, though.
Sword Horde was an attempt to work on group...
Sword Horde was an attempt to work on group...
...I also spent a huge amount of time on the dungeon (a.k.a. starship wreck) generator. I'm happy with the overall shape...
...Instead of rooms forming a dungeon you've got planets which orbit around the central star(s). At the planets you'll find friendly...
...Unexplored has some nice dungeon generation techniques. I felt like its combat was underwhelming, though.
Sword Horde was an attempt to work on group...
Sword Horde was an attempt to work on group...