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dungeon

generation

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rogueliketutorials.com › tutorials › tcod › 2019
Roguelike Tutorial Revised - TCOD Version · Roguelike Tutorials
...it around
- Part 2 - The generic Entity, the render functions, and the map
- Part 3 - Generating a dungeon
- Part 4 - Field of view
- Part...
rogueliketutorials.com › tutorials › tcod › v2
Yet Another Roguelike Tutorial - Written in Python 3 and TCOD · Roguelike Tutorials
...it around
- Part 2 - The generic Entity, the render functions, and the map
- Part 3 - Generating a dungeon
- Part 4 - Field of view
- Part...
rogueliketutorials.com › tutorials › tcod › v2
Part 3 - Generating a dungeon · Roguelike Tutorials
Part 3 - Generating a dungeon
Note: This part of the tutorial relies on TCOD version 11.14 or higher. You might need to upgrade...
rogueliketutorials.com › tutorials › tcod › v2
Part 12 - Increasing Difficulty · Roguelike Tutorials
...This will allow Trolls to be generated more frequently as the player dives into the dungeon, thus making the dungeon more dangerous with each...
rogueliketutorials.com › tutorials › tcod › 2019
Part 3 - Generating a dungeon · Roguelike Tutorials
Part 3 - Generating a dungeon
Welcome back to the Roguelike Tutorial Revised! In this tutorial, we’ll be taking a very important step towards...
rogueliketutorials.com › tutorials › tcod › v2
Part 5 - Placing Enemies and kicking them (harmlessly) · Roguelike Tutorials
...Entity,
) -> GameMap:
"""Generate a new dungeon map."""
- dungeon = GameMap(map_width, map_height)
+ dungeon = GameMap(map_width, map_height, entities=[player])
rogueliketutorials.com › tutorials › tcod › v2
Part 11 - Delving into the Dungeon · Roguelike Tutorials
...In order to actually place the downwards stairs, we’ll need to edit our procedural dungeon generator to place the stairs at the proper...
rogueliketutorials.com › tutorials › tcod › 2019
Part 11 - Delving into the Dungeon · Roguelike Tutorials
...ll need to generate a new map, create a new list of entities, and increment the integer that represents the dungeon floor. It’s...
rogueliketutorials.com › tutorials › tcod › v2
Part 8 - Items and Inventory · Roguelike Tutorials
...Engine,
) -> GameMap:
"""Generate a new dungeon map."""
...
...
rogueliketutorials.com › tutorials › tcod › v2
Part 13 - Gearing up · Roguelike Tutorials
...First, we’ll want to define the types of equipment that can be found in the dungeon. As with the RenderOrder
class, we can...