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...Dungeon Generation in Unexplored dives into how Unexplored’s world is generated using the above tools.
It’s one of those “detailed yet leaves...
It’s one of those “detailed yet leaves...
...create the dungeon so I wasn’t writing it in code. Even with these helpers to reduce the code needed to generate all of...
...leverage Tiled, the general-purpose level editor, to create the dungeon layout. Up until this effort, my small test dungeons have been created in...
In last week’s report, I talked about the math and art of drawing the dungeon areas for The Dungeon Under My House, my...
...And I wasn’t done yet! There was still room for improvement in my dungeon rendering code in general. Drawing my walls and my...
...Since I officially announced that this project is called The Dungeon Under My House, I can now say that I’m building a dungeon...
Last week, I reported that I was working slowly to build up the 2d-simulating-3d art and math to represent the dungeon for...
...create the dungeon so I wasn’t writing it in code. Even with these helpers to reduce the code needed to generate all of...
...create the dungeon so I wasn’t writing it in code. Even with these helpers to reduce the code needed to generate all of...
...on dungeon rendering.
So I decided to make it a full-fledged object in the game. I implemented it as a generic “portal”, with...
So I decided to make it a full-fledged object in the game. I implemented it as a generic “portal”, with...