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...Is the engine based on ECS?
No, the engine uses a mixed composition-based, object-oriented design with message passing and other different approaches...
No, the engine uses a mixed composition-based, object-oriented design with message passing and other different approaches...
...ECS
Theoretically, the ECS approach can give you better performance, but lets at first see where ECS is beneficial, and why classic approach is...
Theoretically, the ECS approach can give you better performance, but lets at first see where ECS is beneficial, and why classic approach is...
...It is also possible to use ECS approach, but you need to manually synchronize ECS entities with the engine entities. This approach is recommended...
...Classic object-oriented design with an ability to be extended with ECS.
- Lots of examples.
Rendering
- Custom shaders, materials, and rendering techniques.
- Physically-based...
- Lots of examples.
Rendering
- Custom shaders, materials, and rendering techniques.
- Physically-based...
...Please note that this has nothing similar with ECS and stuff, it is made to circumvent Rust's lack of inheritance.
Message passing
The...
Message passing
The...
...ECS
Theoretically, the ECS approach can give you better performance, but lets at first see where ECS is beneficial, and why classic approach is...
Theoretically, the ECS approach can give you better performance, but lets at first see where ECS is beneficial, and why classic approach is...